Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality
Seongjun Kang,
Gwangbin Kim,
SeungJun Kim
Abstract:Figure 1: Giant Finger method employs enlarged fingers that replace the legs and become a part of the virtual body. (a) Users can fly and (b) kick a high target that exceeds the capabilities of human legs. It supports hyper movements that are difficult to perform with two legs while providing a congruent somatosensory experience with the two fingers. (c) Based on the research results, we present software and hardware demonstrations that can be integrated into Giant Finger for wider applications.
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