2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition 2018
DOI: 10.1109/cvpr.2018.00945
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Gibson Env: Real-World Perception for Embodied Agents

Abstract: Figure 1: Two agents in Gibson Environment for real-world perception. The agent is active, embodied, and subject to constraints of physics and space (a,b). It receives a constant stream of visual observations as if it had an on-board camera (c). It can also receive additional modalities, e.g. depth, semantic labels, or normals (d,e,f). The visual observations are from real-world rather than an artificially designed space. AbstractDeveloping visual perception models for active agents and sensorimotor control ar… Show more

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Cited by 667 publications
(540 citation statements)
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References 91 publications
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“…This advocates the use of simulation. Our previous work, the Gibson Environment [8], provided a simulation environment to train embodied agents on visual navigation tasks without interactions. The main advantage of Gibson V1 is that it generates photo-realistic virtual images for the agent.…”
Section: Interactive Gibson Environmentmentioning
confidence: 99%
See 1 more Smart Citation
“…This advocates the use of simulation. Our previous work, the Gibson Environment [8], provided a simulation environment to train embodied agents on visual navigation tasks without interactions. The main advantage of Gibson V1 is that it generates photo-realistic virtual images for the agent.…”
Section: Interactive Gibson Environmentmentioning
confidence: 99%
“…Gibson V1 [8] provides a massive dataset of high quality reconstructions of indoor scenes. However, each reconstruction consists of a single static mesh, which does not afford interaction or changes in the configuration of the environment ( Fig.…”
Section: B Interactive Gibson Assetsmentioning
confidence: 99%
“…Effective policies generalize by understanding the geometry of the scenes rather than trying to localize into a known map based on the visual inputs. SplitNet outperforms all other methods by a wide margin on all three environments SUNCG [30] MP3D [3] Gibson [35] SPL Success SPL Success SPL Success Table 1. Performance on Unseen Environments.…”
Section: Generalization To Unseen Environmentsmentioning
confidence: 99%
“…In this work, we also use simulated data to train our models. However, our simulator of choice, Gibson [37], employs 3D captures of real-world scenes and domain-adapted simulation, which has been shown effective in deploying the simulation-trained policies directly in the real world [17,24]. We focus on improving the generalization of our models across visual scenes with novel ways of fusing the diverse set of visual representations.…”
Section: Related Workmentioning
confidence: 99%