A monotone game is an extensive-form game with complete information, simultaneous moves and an irreversibility structure on strategies. It captures a variety of situations in which players make partial commitments and allows us to characterize conditions under which equilibria result in socially desirable outcomes. However, since the game has many equilibrium outcomes, the theory lacks predictive power. To produce stronger predictions, one can restrict attention to the set of sequential equilibria, or Markov equilibria, or symmetric equilibria, or pure-strategy equilibria. This paper explores the relationship between equilibrium behavior in a class of monotone games, namely voluntary * This research was supported by the Center for Experimental Social Sciences (C.E.S.S.) and the C. V. Starr Center for Applied Economics at New York University. We thank Tom Palfrey for detailed comments and suggestions. We also thank an associate editor and two anonymous referees for their comments. The paper has benefited from suggestions by the participants of seminars at several universities, the AEA 2007 annual meeting in Chicago, the ESA Asia-Pacific Regional 1 contribution games, and the behavior of human subjects in an experimental setting. We find evidence of both pure-and mixed-strategy equilibria and several key features of the symmetric Markov perfect equilibrium (SMPE) in the data. To judge how well the SMPE fits the data, we estimate a model of Quantal Response Equilibrium (QRE) Palfrey 1995, 1998) and find that the decision rules of the QRE model are qualitatively very similar to the empirical choice probabilities.JEL Classification Numbers: D82, D83, C92.