2019
DOI: 10.1111/cgf.13781
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Global Illumination Shadow Layers

Abstract: Computer graphics artists often resort to compositing to rework light effects in a synthetic image without requiring a new render. Shadows are primary subjects of artistic manipulation as they carry important stylistic information while our perception is tolerant with their editing. In this paper we formalize the notion of global shadow, generalizing direct shadow found in previous work to a global illumination context. We define an object's shadow layer as the difference between two altered renders of the sce… Show more

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Cited by 2 publications
(6 citation statements)
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“…Appendix A: Equivalent formulation for a single solid object We focus on a special case of the path integral formulation for shadow (Section 5) where the scene contains solid surfaces, and the set of casters is a single object: C = {c}. This setup is identical to Desrichard et al [DVP19], and we demonstrate the equivalence with our work. Omitting the dependence on the sensor position j and light path x, their path integral for the shadow layer of C is…”
mentioning
confidence: 78%
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“…Appendix A: Equivalent formulation for a single solid object We focus on a special case of the path integral formulation for shadow (Section 5) where the scene contains solid surfaces, and the set of casters is a single object: C = {c}. This setup is identical to Desrichard et al [DVP19], and we demonstrate the equivalence with our work. Omitting the dependence on the sensor position j and light path x, their path integral for the shadow layer of C is…”
mentioning
confidence: 78%
“…While these methods could be applied to extract approximate shadows in renders, we propose to reuse information from the lighting simulation for an exact result. [DVP19] contain the radiance lost in the scene due to occlusions, estimated by a path tracing algorithm that stems from a path integral formulation of shadow. This approach has two main limitations.…”
Section: Shadow Manipulationmentioning
confidence: 99%
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