2002
DOI: 10.1007/s100550200017
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Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment

Abstract: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of hand and head gestures. We have developed a set of augmented reality information presentation techniques. To support direct manipulation, the following three selection techniques have been implemented: two-handed framing, line of sight and laser beam. A new glove-based text entry mechanism has been developed to support symbolic manipulati… Show more

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Cited by 58 publications
(27 citation statements)
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“…Conventional input devices, such as touch screen, mouse, keyboard and joystick, are cumbersome to operators wearing safety gears, even though they are small enough to carry conveniently. Conventional glove-based interfaces, such as the Power Glove, CyberGlove, MIT LED glove and others [5], have shown to be highly accurate for the recognition of various hand gestures [6], [7], [8], [9]. However, these glove interfaces require complex and fragile sensor structures and wires and are not suitable for use in rugged environments.…”
Section: Introductionmentioning
confidence: 99%
“…Conventional input devices, such as touch screen, mouse, keyboard and joystick, are cumbersome to operators wearing safety gears, even though they are small enough to carry conveniently. Conventional glove-based interfaces, such as the Power Glove, CyberGlove, MIT LED glove and others [5], have shown to be highly accurate for the recognition of various hand gestures [6], [7], [8], [9]. However, these glove interfaces require complex and fragile sensor structures and wires and are not suitable for use in rugged environments.…”
Section: Introductionmentioning
confidence: 99%
“…For direct manipulation of AR content, these applications have so far relied on special interaction device technologies, such as pinch gloves with fiducial markers [29] or head-tohand tracking equipment such as the WearTrack solution [9]. In this paper, we present and evaluate a method to use a user's bare outstretched hand in the same way a cardboard AR marker would be used, enabling spontaneous tangible user interfaces in mobile settings.…”
Section: Introductionmentioning
confidence: 99%
“…[ Thomas and Piekarski, 2002] and [Hoang et al, 2009] analysed an interaction system in an outdoor augmented reality environment, called Tinmith-Hand. Users can work in a collaborative environment for which they have a HMD and a pair of pinch gloves.…”
Section: Interfaces For Virtual Worldsmentioning
confidence: 99%