Advances in Artificial Life, ECAL 2013 2013
DOI: 10.7551/978-0-262-31709-2-ch084
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GOLEM: Generator Of Life Embedded into MMOs

Abstract: Massively Multi-player Online Role-Playing Games and Massively Multiplayer Online games are complex and costly system from both a game design and a technical point of view. Among their many issues, in this paper we tackle the problem of incrementing players thrill by supplying them plenty of freshly produced, unpredictable monsters. To achieve this goal we have designed, developed and tested GOLEM, a geneticbased approach to the evolution of new species of monsters for video games.

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Cited by 6 publications
(6 citation statements)
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References 18 publications
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“…For example, Mora et al [44] and Esparcia-Alcázar and Jaroslav [14] both addressing the topic of evolving agents able to survive in hostile environments populated by enemies. In the same vein, Guarneri et al [18] exploited GAs to support the automatic creation of monsters' archetypes for massive online games, while Norton et al [47] expanded and modified the approach proposed in [18] to support some game dynamics in strategic video games for mobile devices. Onieva et al [48] tested a driving system for racing games.…”
Section: The Long-time Relation Between Video Games and Pcgmentioning
confidence: 99%
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“…For example, Mora et al [44] and Esparcia-Alcázar and Jaroslav [14] both addressing the topic of evolving agents able to survive in hostile environments populated by enemies. In the same vein, Guarneri et al [18] exploited GAs to support the automatic creation of monsters' archetypes for massive online games, while Norton et al [47] expanded and modified the approach proposed in [18] to support some game dynamics in strategic video games for mobile devices. Onieva et al [48] tested a driving system for racing games.…”
Section: The Long-time Relation Between Video Games and Pcgmentioning
confidence: 99%
“…Probably the nearest work to our point of view is that published in 2013 by Guarneri et al [18] and applied by [47]. It described a promising first approach to the automatic generation of monsters for massive games.…”
Section: Golem -Generator Of Life Embedded Into Mmosmentioning
confidence: 99%
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“…A more technical perspective is adopted by Begolo et al [9], whose work explores, through a prototypal game for mobile devices which allows to interact through ad-hoc communications, how technical performances issues could affect the gaming experience. Finally, Norton et al [10,11] work focuses on bending optimization techniques borrowed from artificial intelligence into becoming tools for increasing variety in gameplay. The second area shifts the attention from video games in general to a specific application area: that of applied games and of gamification.…”
Section: Ghitaly'17 Contributionsmentioning
confidence: 99%