2023
DOI: 10.46298/lmcs-18(1:3)2022
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Good-for-games $\omega$-Pushdown Automata

Abstract: We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require deterministic automata. Our main results are that $\omega$-GFG-PDA are more expressive than deterministic $\omega$- pushdown automata and that solving infinite games with winning conditions specified by $\omega$-GFG-PDA i… Show more

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Cited by 8 publications
(10 citation statements)
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“…We show that as is the case in the regular [HP06], pushdown [LZ22], cost function [Col09], and quantitative [BL21] settings, synthesis games with winning conditions given by historydeterministic TA are no harder to solve than those with for winning condition given by deterministic TA. Theorem 7.2.…”
Section: Synthesismentioning
confidence: 79%
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“…We show that as is the case in the regular [HP06], pushdown [LZ22], cost function [Col09], and quantitative [BL21] settings, synthesis games with winning conditions given by historydeterministic TA are no harder to solve than those with for winning condition given by deterministic TA. Theorem 7.2.…”
Section: Synthesismentioning
confidence: 79%
“…The proof below follows a similar reduction to one in [LZ22], in which the nondeterminism of the automaton is moved into Player 2's output alphabet, forcing her to simultaneously build a word in the winning condition and an accepting run witnessing this. Since accepting runs are recognised by deterministic automata, this reduces the problem to the synthesis problem for deterministic timed automata.…”
Section: Synthesismentioning
confidence: 99%
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“…HD alternating automata for ω-regular languages are further studied in Boker and Lehtinen (2019). History-deterministic ω-pushdown automata were studied in Guha et al ( 2021) and Lehtinen and Zimmermann (2022). Their definition is similar to the definition of HD ω-regular automata, except that now, the nondeterminism that the strategy resolves corresponds to the different choices in the transition function of pushdown automata; thus, the strategy maps the history to both the next state of the automaton and the operations on the stack.…”
Section: Variants Extensions and Open Problemsmentioning
confidence: 99%
“…Most research has focused on parity games: as the most special class of games, algorithms have the option to use the special structure of their problems, and they are most directly linked to the synthesis and verification problems mentioned earlier. Parity games have thus enjoyed a special status among graph games and the quest for efficient algorithms [13,11,26,38,7,37,27,4,3] for solving them has been an active field of research during the last decades, which has received further boost with the arrival of quasi-polynomial techniques [8,18,15,23,24,10].…”
Section: Introductionmentioning
confidence: 99%