2014
DOI: 10.22492/ijas.1.1.04
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“Gotta Catch ‘Em All!”: Pokémon, Cultural Practice and Object Networks

Abstract: The Pokémon franchise is over seventeen years old, a networked assemblage of heterogeneous elements (manga, gaming, toys, anime) that is also constitutive of new knowledges around both consumerism and commodification. This paper explores how all of the elements of this franchise, from the brand, to the various media platforms, to the Pokémon trainers, to the pocket monsters themselves (the non-human objects) as well as the designers and the consumers (the humans) function as objects in the construction of a so… Show more

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Cited by 8 publications
(7 citation statements)
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“…Pokémon becomes an artifact where the known and the unknown are joined to form a site where cultural capital can be generated and exchanged between people; children in this particular case. Bainbridge (2014a) examines Pokémon and its products as facilitative commodities that allow people to "connect" to "Japanese" ideas concerning such things as materialism and the environment. He argues that because of Pokémon's inherent themes of socialization and networking, it permits "analysis of the textual nuances of Pokémon and the way it uses its media power to articulate […] the popular imaginary and the national concerns of Japan" (p. 12).…”
Section: Pokémonmentioning
confidence: 99%
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“…Pokémon becomes an artifact where the known and the unknown are joined to form a site where cultural capital can be generated and exchanged between people; children in this particular case. Bainbridge (2014a) examines Pokémon and its products as facilitative commodities that allow people to "connect" to "Japanese" ideas concerning such things as materialism and the environment. He argues that because of Pokémon's inherent themes of socialization and networking, it permits "analysis of the textual nuances of Pokémon and the way it uses its media power to articulate […] the popular imaginary and the national concerns of Japan" (p. 12).…”
Section: Pokémonmentioning
confidence: 99%
“…"Pokémon" -referring to both the multimedia franchise as well as the fantastical creatures comprising its narrative -is derived as an Anglicized portmanteau from its original Japanese title "Pocket Monsters" (Patten, 2004). The Pokémon franchise first began as a video game in Japan in 1996, then was adapted into a manga in the summer of that year, which after popular acclaim led to the release of a trading card game and the airing of the anime in spring 1997 in Japan and then a feature theatrical film in 1998 (Bainbridge, 2014a;Iwabuchi, 2004;O'Hagan, 2006). In September of 1998, the North American release of the first generation of the (Bainbridge, 2014b;Nintendo Press Release, 1998;Iwabuchi, 2004).…”
Section: History Of Pokémonmentioning
confidence: 99%
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