2016
DOI: 10.1007/s11042-016-3801-8
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Gourd pyrography art simulating based on non-photorealistic rendering

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Cited by 7 publications
(5 citation statements)
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“…e study of di usion of di erent pigments was presented by [9], but did not really address the di usion and superimposition e ects of di erent pigments. Only a single KM colour model was used to simulate the colour of different pigments.…”
Section: Introductionmentioning
confidence: 99%
“…e study of di usion of di erent pigments was presented by [9], but did not really address the di usion and superimposition e ects of di erent pigments. Only a single KM colour model was used to simulate the colour of different pigments.…”
Section: Introductionmentioning
confidence: 99%
“…Currently, with the development of video games and animated movies, non-realistic rendering technology is attracting increasing attention. Many relevant research studies have been reported and many algorithms have been proposed that achieve a satisfactory visual effect [29]- [34]. In [32], Liang et al proposed a method for automatically stylizing portrait videos that contain small human faces that extends the mask regions with the convolutional neural network (R-CNN) features.…”
Section: Related Workmentioning
confidence: 99%
“…Non-photorealistic rendering is a field of computer graphics that can generate effective illustrations and attractive artistic images. Some researchers have proposed non-photorealistic rendering methods to simulate art expression techniques and to develop unprecedented artistic approaches [1][2][3][4][5][6][7]. One of the unprecedented artistic approaches is a method to generating cell-like images by an iterative calculation using inverse iris filter from photographic images [8].…”
Section: Introductionmentioning
confidence: 99%