2009
DOI: 10.1353/sym.2009.0028
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Governmentality, Neoliberalism, and the Digital Game

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Cited by 24 publications
(4 citation statements)
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References 17 publications
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“…Based within political economic practices emphasising free markets, free trade and privatisation, neoliberalism advances a view of individual well-being as enhanced and progressed through an ethos of competitive individualism, entrepreneurship, freedoms and skills (e.g. Baerg, 2009). As Gill and Scharff (2013) suggest, neoliberalism can be understood as a "mobile, calculated technology for governing subjects as self-managing, autonomous and enterprising" (p. 5).…”
Section: Pride and Sns In A Neoliberal Contextmentioning
confidence: 99%
“…Based within political economic practices emphasising free markets, free trade and privatisation, neoliberalism advances a view of individual well-being as enhanced and progressed through an ethos of competitive individualism, entrepreneurship, freedoms and skills (e.g. Baerg, 2009). As Gill and Scharff (2013) suggest, neoliberalism can be understood as a "mobile, calculated technology for governing subjects as self-managing, autonomous and enterprising" (p. 5).…”
Section: Pride and Sns In A Neoliberal Contextmentioning
confidence: 99%
“…This notion that games should maximize the number of possible gameplay paths is prevalent in the game design community and has heavily influenced the development of "sandbox" games, like Minecraft, where players have the "tools to create their own environment and goals" (Williams, 2010, p. 460). Baerg (2009) argues that video games that emphasize player choice function "like the neoliberal free market economy in offering choices to players who can use its resources to further their own interests within the parameters of the game's rules" (p. 119). His concern is that this "naturalizes a neoliberal approach to decision making in daily life" (Baerg, 2009, p. 119) at the expense of other conceptions of agency.…”
Section: Agency In Video Gamesmentioning
confidence: 99%
“…Video games, in general, are associated with neoliberalism and capitalism by commentators who claim an intrinsic connect with colonialism and empire. According to Andrew Baerg (2009), ''the digital game, and its processes of computational representation, enacts rules driving a symbolic system that represents processes at work in neoliberalism'' (p. 119). He invokes Ian Bogost's (2010) concept of procedural rhetoric as ''the computer's ability to process, calculate, and manipulate massive numbers of rule-based symbols'' (Baerg, 2009, p. 119) to enable the shaping of ''our understanding of the world around us [ .…”
Section: Video Game Cartography and The Postcolonialmentioning
confidence: 99%