2014 IEEE High Performance Extreme Computing Conference (HPEC) 2014
DOI: 10.1109/hpec.2014.7041000
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GPGPU parallelization of self-calibrating agent-based influenza outbreak simulation

Abstract: Agent-based simulations of influenza spread are useful for decision making during public health emergencies. During such emergencies, decisions are required in cycles of less than day, and agent-based models should be adapted to support such decisions. The most important considerations for model adaptation are fast calibration of the model, low computational complexity as the population size is scaled up, and dependability of the results with low replication quantity. In previous work, we presented a self-cali… Show more

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Cited by 3 publications
(4 citation statements)
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“…Testing approaches on a cluster that has GPU computing nodes indicates that the execution on GPUs may be sped up 7.4 to 11.7 times compared to the CPU run. In order to speed up an influenza propagation agent-based simulation, Holvenstot et al [ 7 ] utilized standard GPU devices. Experimental findings demonstrate that a GPU implementation is far quicker than a multi-threaded CPU implementation.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Testing approaches on a cluster that has GPU computing nodes indicates that the execution on GPUs may be sped up 7.4 to 11.7 times compared to the CPU run. In order to speed up an influenza propagation agent-based simulation, Holvenstot et al [ 7 ] utilized standard GPU devices. Experimental findings demonstrate that a GPU implementation is far quicker than a multi-threaded CPU implementation.…”
Section: Related Workmentioning
confidence: 99%
“…The study of applying computer technologies to decision making on disease control in livestock has been conducted by many research groups around the world, mainly focusing on building toolkits to identify characteristic epidemiological features [ 2 , 3 , 4 ] (e.g., use of radio-frequency identification (RFID) tags, surveillance cameras, or infrared thermometers) or programs that simulate the direction and extent of spread [ 5 , 6 , 7 , 8 ] of each disease on each type of livestock. In the second vein, the study of infectious disease transmission from a computational science perspective often occurs at the following three levels: (1) modeling of virus reproduction and deformation (modeling shape-shifting viruses) [ 9 , 10 ]; (2) modeling the immune system focuses on human or animal subjects [ 11 , 12 , 13 ]; (3) modeling disease spread developed for nearly a century, investigating macro factors such as inter-ethnic spread division of the population (city, district, and region) within a country and between countries [ 14 , 15 , 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…The techniques are tested on a cluster whose compute nodes are equipped with GPUs, and experimental results show that the execution on GPUs can achieve 7.4 to 11.7 times speedup over the execution on CPUs. Holvenstot et al used general‐purpose GPU devices to accelerate an agent‐based simulation of influenza spread. Experimental results show that the GPU implementation achieves significantly greater speedups than a multi‐threaded CPU implementation.…”
Section: Related Workmentioning
confidence: 99%
“…To summarize, some of the related work for executing epidemic simulations does not exploit clouds and their associated parallelization, cost, and agility benefits . Other related work exploits clouds but lacks support for elasticity, multi‐cloud deployment, fault tolerance, or required facilities beyond bag‐of‐tasks execution .…”
Section: Related Workmentioning
confidence: 99%