Procedings of the British Machine Vision Conference 2011 2011
DOI: 10.5244/c.25.115
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GPSlam: Marrying Sparse Geometric and Dense Probabilistic Visual Mapping

Abstract: We propose a novel, hybrid SLAM system to construct a dense occupancy grid map based on sparse visual features and dense depth information. While previous approaches deemed the occupancy grid usable only in 2D mapping, and in combination with a probabilistic approach, we show that geometric SLAM can produce consistent, robust and dense occupancy information, and maintain it even during erroneous exploration and loop closure. We require only a single hypothesis of the occupancy map and employ a weighted inverse… Show more

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Cited by 17 publications
(14 citation statements)
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“…This map representation is provided by the OctoMap framework of Hornung et al (2013), which includes the ability to take measurement uncertainties into account and implicitly represent free and occupied space while being space efficient. An explicit voxel volumetric occupancy representation is used by Pirker et al (2011) in their GPSlam system which uses sparse visual feature correspondences for camera pose estimation. They make use of visual place recognition and sliding window bundle adjustment in a pose graph optimisation framework.…”
Section: Related Workmentioning
confidence: 99%
“…This map representation is provided by the OctoMap framework of Hornung et al (2013), which includes the ability to take measurement uncertainties into account and implicitly represent free and occupied space while being space efficient. An explicit voxel volumetric occupancy representation is used by Pirker et al (2011) in their GPSlam system which uses sparse visual feature correspondences for camera pose estimation. They make use of visual place recognition and sliding window bundle adjustment in a pose graph optimisation framework.…”
Section: Related Workmentioning
confidence: 99%
“…Henry et al [9] implemented an advanced iterative closes point variant to robustly estimate inter-frame motion while realistic surface modeling is handled by Surfels [10]. Our system workflow component on map building mainly follows the approach presented by Pirker et al [2]. Here, large scale, cyclic environments are reconstructed by fusing bundle adjustment techniques with probabilistic occupancy grid mapping.…”
Section: B Vision Based Dense Reconstruction Of the Environmentmentioning
confidence: 99%
“…Figure 1 visualizes how accurately human gaze is mapped into the 3D model for further analysis. The methodology for the recovery of human attention in 3D environments is based on the workflow as sketched in Figure 2: For a spatio-temporal analysis of human attention in the 3D environment, we firstly build a spatial reference in terms of a three-dimensional model of the environment using RGB-D SLAM methodology (i.e., GPSlam [2]) 6HFRQGO\ WKH XVHU ¶V YLHZ LV gathered with eye tracking glasses within the environment and localized from extracted local descriptors [15]. Finally, the distribution of saliency onto the 3D environment is computed for further human attention analysis, such as, evaluation of the attention mapping with respect to object and scene awareness.…”
Section: Introductionmentioning
confidence: 99%
“…The GPSlam algorithm of Pirker et al uses sparse visual features in combination with a dense volumetric occupancy grid for the modeling of large environments [10]. Sliding window bundle adjustment is used with visual place recognition in a pose graph optimisation framework.…”
Section: Related Workmentioning
confidence: 99%