2014 IEEE International Parallel &Amp; Distributed Processing Symposium Workshops 2014
DOI: 10.1109/ipdpsw.2014.57
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GPU Accelerated Nature Inspired Methods for Modelling Large Scale Bi-directional Pedestrian Movement

Abstract: Pedestrian movement, although ubiquitous and well-studied, is still not that well understood due to the complicating nature of the embedded social dynamics. Interest among researchers in simulating pedestrian movement and interactions has grown significantly in part due to increased computational and visualization capabilities afforded by high power computing. Different approaches have been adopted to simulate pedestrian movement under various circumstances and interactions. In the present work, bi-directional… Show more

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Cited by 5 publications
(3 citation statements)
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“…In addition to this, there exist a family of models that lie between the macroscopic and microscopic approaches, characterized by discretization of space into cells, and the specification of rules on how agents navigate between these cells. Such cellular automata models have the advantage of computational scaleability, as for example, in [253] where simulations of crowds of size 10 5 , were conducted with running time scaling linearly with the number of individuals. The price to pay for this increased computational performance is the loss of local details within each cell.…”
Section: Pedestrian Movementmentioning
confidence: 99%
“…In addition to this, there exist a family of models that lie between the macroscopic and microscopic approaches, characterized by discretization of space into cells, and the specification of rules on how agents navigate between these cells. Such cellular automata models have the advantage of computational scaleability, as for example, in [253] where simulations of crowds of size 10 5 , were conducted with running time scaling linearly with the number of individuals. The price to pay for this increased computational performance is the loss of local details within each cell.…”
Section: Pedestrian Movementmentioning
confidence: 99%
“…Unfortunately, the research on GPU in the field of crowd simulation is far behind other disciplines. Before the authors, only a few scholars have been engaged in relevant research [19][20][21][22]. Furthermore, as far as the final results are concerned, their research findings are not exciting and suggest a space for further improvement.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Message passing among threads is also specifically designed. [94,[99][100][101][102][103][104]] also utilize GPUs' power in matrix calculation for optimizing grid-based discrete simulations, based on open frameworks including OpenCL and CUDA.…”
Section: Multi-thread Simulationmentioning
confidence: 99%