2017
DOI: 10.1016/j.cpc.2017.06.020
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GPU accelerated population annealing algorithm

Abstract: Population annealing is a promising recent approach for Monte Carlo simulations in statistical physics, in particular for the simulation of systems with complex free-energy landscapes. It is a hybrid method, combining importance sampling through Markov chains with elements of sequential Monte Carlo in the form of population control. While it appears to provide algorithmic capabilities for the simulation of such systems that are roughly comparable to those of more established approaches such as parallel temperi… Show more

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Cited by 52 publications
(75 citation statements)
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“…The new algorithm introduced here, which we call EPA, is not based on Markov chains but on the sequential Monte Carlo method. PA was first studied in [53,54] and more recently developed further in [55][56][57][58][59][60][61]. It is based on the initialization of a population of replicas drawn from the equilibrium distribution at high temperatures, which is then subsequently cooled to lower and lower temperatures.…”
Section: Entropic Population Annealingmentioning
confidence: 99%
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“…The new algorithm introduced here, which we call EPA, is not based on Markov chains but on the sequential Monte Carlo method. PA was first studied in [53,54] and more recently developed further in [55][56][57][58][59][60][61]. It is based on the initialization of a population of replicas drawn from the equilibrium distribution at high temperatures, which is then subsequently cooled to lower and lower temperatures.…”
Section: Entropic Population Annealingmentioning
confidence: 99%
“…During this process, a combination of population control and spin flips is used to ensure that the ensemble remains in equilibrium. The simulation entails the following steps [55,58].…”
Section: Entropic Population Annealingmentioning
confidence: 99%
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