2008 IEEE International Conference on Shape Modeling and Applications 2008
DOI: 10.1109/smi.2008.4547942
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GPU-accelerated surface denoising and morphing with lattice Boltzmann scheme

Abstract: In this paper, we introduce a parallel numerical scheme, the lattice Boltzmann method, to shape modeling applications. The motivation of using this originally-designed fluid dynamics solver in surface modeling is its simplicity, locality, parallelism from the cellular-automata-originated updating rules, which can directly be mapped onto modern graphics hardware. A surface is implicitly represented by the signed distance field. The distances are then used in a modified LBM scheme as its computing primitive, ins… Show more

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Cited by 4 publications
(4 citation statements)
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“…Current GPU implementations (e.g., [23], [30], [29]) use top-down approaches and differ from our approach from this point of view. A paper by Harris et al [11] is perhaps one of the most interesting early publications reporting a top-down implementation on GPU that is relevant to this study.…”
Section: Ca and 3d On Gpumentioning
confidence: 99%
“…Current GPU implementations (e.g., [23], [30], [29]) use top-down approaches and differ from our approach from this point of view. A paper by Harris et al [11] is perhaps one of the most interesting early publications reporting a top-down implementation on GPU that is relevant to this study.…”
Section: Ca and 3d On Gpumentioning
confidence: 99%
“…In fact, the lattice Boltzmann method has been applied to image filtering by few researchers [15][16][17][18][19][20]. In Ref.…”
Section: Introductionmentioning
confidence: 99%
“…After that, the lattice Boltzmann model for diffusion equation was extended to 3D space for volume smoothing and surface denoising in Refs. [16,17]. In Refs.…”
Section: Introductionmentioning
confidence: 99%
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