2006
DOI: 10.1109/sibgrapi.2006.22
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GPU-Based Cell Projection for Interactive Volume Rendering

Abstract: We present a practical approach for implementing the Projected Tetrahedra (PT)

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Cited by 13 publications
(10 citation statements)
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“…Cell projection is a simple and efficient method widely used for direct volume rendering of irregular meshes [WMFC02, KQE04, SCT06, MMFE06, MMFE07, MMFE08]. One of the most popular cell‐projection technique is the Projected Tetrahedra (PT) algorithm introduced by Shirley and Tuchman [ST90].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Cell projection is a simple and efficient method widely used for direct volume rendering of irregular meshes [WMFC02, KQE04, SCT06, MMFE06, MMFE07, MMFE08]. One of the most popular cell‐projection technique is the Projected Tetrahedra (PT) algorithm introduced by Shirley and Tuchman [ST90].…”
Section: Related Workmentioning
confidence: 99%
“…Marroquim et al . [MMFE06,MMFE08] further improved the GATOR method by removing the redundancy of their basis graph and adding a better approximation of the final color. Their algorithm, called Projected Tetrahedra with Partial Pre‐Integration (PTINT), relies on a two‐pass GPU approach.…”
Section: Related Workmentioning
confidence: 99%
“…In this scope, there are some software implementations, e.g., [10] and [4], that provide flexibility and easy parallelization. The GPU implementations of projection algorithms, however, are more popular [16,9].…”
Section: Related Workmentioning
confidence: 99%
“…Many methods have been developed to accelerate the projection of mesh elements for use in both iso-surface and volume rendering [19,24]. The optimization of the projection, or splatting operator, has since been the intensely studied [15].…”
Section: Previous Workmentioning
confidence: 99%