2013
DOI: 10.1007/s12206-013-0226-4
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GPU-based collision analysis between a multi-body system and numerous particles

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Cited by 6 publications
(1 citation statement)
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“…As a stepping stone towards minimising this computational effort, recent studies have succeeded in initiating efficient solutions either by developing state-of-the-art contact detection algorithms [81][82][83][84] or utilising multi-core [85][86][87] processors, heterogeneous CPU 2 -GPU 3 architecture [87][88][89][90], supercomputers [91] or parallelised GPU clusters [92]. A modern day personal desktop-possessing two or four cores-is able to simulate, for example, two-minutelong, fully three-dimensional simple soft-sphere (linear force model) DEM simulation comprising 10,000-200,000 particles within a couple of hours.…”
Section: Computational Speedupmentioning
confidence: 99%
“…As a stepping stone towards minimising this computational effort, recent studies have succeeded in initiating efficient solutions either by developing state-of-the-art contact detection algorithms [81][82][83][84] or utilising multi-core [85][86][87] processors, heterogeneous CPU 2 -GPU 3 architecture [87][88][89][90], supercomputers [91] or parallelised GPU clusters [92]. A modern day personal desktop-possessing two or four cores-is able to simulate, for example, two-minutelong, fully three-dimensional simple soft-sphere (linear force model) DEM simulation comprising 10,000-200,000 particles within a couple of hours.…”
Section: Computational Speedupmentioning
confidence: 99%