2015
DOI: 10.1007/s41095-015-0025-1
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GPU based real-time simulation of massive falling leaves

Abstract: As an important autumn feature, scenes with large numbers of falling leaves are common in movies and games. However, it is a challenge for computer graphics to simulate such scenes in an authentic and efficient manner. This paper proposes a GPU based approach for simulating the falling motion of many leaves in real time. Firstly, we use a motionsynthesis based method to analyze the falling motion of the leaves, which enables us to describe complex falling trajectories using low-dimensional features. Secondly, … Show more

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Cited by 4 publications
(5 citation statements)
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“…The leaves falling results of (Quigley, 2017) In addition, the trajectories of leaves fluttering defined in our method are basic processes, but the mixture model of them can adequately express the complex process of leaves falling in natural scene. The leaves falling trajectories of others methods, such as in (Li, 2015b), can be split into our three basic trajectories. As shown is Figure 11, Li et al (Li, 2015b) divided leaf falling motions into 6 classes, including steady descent, periodic tumbling, transitional chaotic, periodic fluttering, transitional helical, and periodic spiral.…”
Section: The Analysis Of Experimental Resultsmentioning
confidence: 99%
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“…The leaves falling results of (Quigley, 2017) In addition, the trajectories of leaves fluttering defined in our method are basic processes, but the mixture model of them can adequately express the complex process of leaves falling in natural scene. The leaves falling trajectories of others methods, such as in (Li, 2015b), can be split into our three basic trajectories. As shown is Figure 11, Li et al (Li, 2015b) divided leaf falling motions into 6 classes, including steady descent, periodic tumbling, transitional chaotic, periodic fluttering, transitional helical, and periodic spiral.…”
Section: The Analysis Of Experimental Resultsmentioning
confidence: 99%
“…The leaves falling trajectories of others methods, such as in (Li, 2015b), can be split into our three basic trajectories. As shown is Figure 11, Li et al (Li, 2015b) divided leaf falling motions into 6 classes, including steady descent, periodic tumbling, transitional chaotic, periodic fluttering, transitional helical, and periodic spiral. While these motions are all composed of rotation, roll and screw roll, as shown in Figure 4.…”
Section: The Analysis Of Experimental Resultsmentioning
confidence: 99%
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“…In addition to overcoming the limitations, we feel that it is possible to further improve the performance by exploiting the memory hierarchy of GPUs. The sparse matrix assembly and linear system solving algorithms could also be useful for FEM and other simulations [ACF11, WBS*13, LQT*15]. It would be useful to combine our approach with adaptive meshes [NSO12] and/or data‐driven methods [FYK10, dASTH10, KGBS11, ZBO13, KKN*13] to further improve the performance and realism.…”
Section: Discussionmentioning
confidence: 99%
“…The motion of the descending foliage demonstrates intriguing oscillations, rolling, and spiral motions, alongside unpredictable transitions between these phases, encompassing random occurrences, sudden changes in velocity, and similar phenomena [32], [33]. Numerous computational methods exist for replicating the state of falling leaves, with a significant portion involving the calculation of forces and moments exerted on the leaves [34], [35], [36]. In this regard, the leaves are regarded as rigid entities with a negligible thickness assumed to be zero, which is solely characterized by their length and mass.…”
Section: A Inspirationmentioning
confidence: 99%