2008
DOI: 10.2200/s00107ed1v01y200801cgr004
|View full text |Cite
|
Sign up to set email alerts
|

GPU-Based Techniques for Global Illumination Effects

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2009
2009
2018
2018

Publication Types

Select...
4
1
1

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(6 citation statements)
references
References 79 publications
0
6
0
Order By: Relevance
“…On the other, real-time caustics (for example, Photon Mapping in texture space) require photon hit filtering. This is usually achieved by blurring hits using splatting, but photon splats may fall on a chart border, resulting in energy being lost due to part of the photon being splatted outside a chart [89]. Yet again, Continuity Mapping can prove to be a valuable tool as it accumulates energy at the correct texture charts.…”
Section: Continuous Simulationsmentioning
confidence: 99%
“…On the other, real-time caustics (for example, Photon Mapping in texture space) require photon hit filtering. This is usually achieved by blurring hits using splatting, but photon splats may fall on a chart border, resulting in energy being lost due to part of the photon being splatted outside a chart [89]. Yet again, Continuity Mapping can prove to be a valuable tool as it accumulates energy at the correct texture charts.…”
Section: Continuous Simulationsmentioning
confidence: 99%
“…During the path building part, certain number of random scattering points, called virtual sources [SKSS08] are generated in the volume. Then, the deterministic splitting part connects all virtual soruces to all detectors and computes the impact of this random path to each of the detectors (Fig.…”
Section: New Algorithmmentioning
confidence: 99%
“…On the other hand, real-time caustics (for example, Photon Mapping in texture space) require photon hit filtering. This is usually achieved by blurring hits using splatting, but photon splats may fall on a chart border, resulting in energy being lost due to part of the photon being splatted outside a chart [Szirmay-Kalos et al 2008]. Yet again, Continuity Mapping can prove to be a valuable tool as it accumulates energy at the correct texture charts.…”
Section: Multi-chart Relief Mapping Another Application Of Continuitymentioning
confidence: 99%