Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Inform 2013
DOI: 10.5220/0004283401390151
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GPU Cost Estimation for Load Balancing in Parallel Ray Tracing

Abstract: Interactive ray tracing has seen enormous progress in recent years. However, advanced rendering techniques requiring many million rays per second are still not feasible at interactive speed, and are only possible by means of highly parallel ray tracing. When using compute clusters, good load balancing is crucial in order to fully exploit the available computational power, and to not suffer from the overhead involved by synchronization barriers. In this paper, we present a novel GPU method to compute a costmap:… Show more

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