“…An approach to particle system processing on a GPU is discussed in [3]. Balancing of CPU and GPU loads is described in detail.…”
mentioning
confidence: 99%
“…Texture In the visualization system Voxel-Volumes designed method of imposition of texture on freeform surfaces [3]. In hierarchies of classes a class of texture VxTexture is inherited from VxObject base class.…”
A technique for specifying 3D amorphous objects by free forms is considered. A fast semi-transparent object rendering algorithm is proposed. A method for simulating inhomogenety is presented.
“…An approach to particle system processing on a GPU is discussed in [3]. Balancing of CPU and GPU loads is described in detail.…”
mentioning
confidence: 99%
“…Texture In the visualization system Voxel-Volumes designed method of imposition of texture on freeform surfaces [3]. In hierarchies of classes a class of texture VxTexture is inherited from VxObject base class.…”
A technique for specifying 3D amorphous objects by free forms is considered. A fast semi-transparent object rendering algorithm is proposed. A method for simulating inhomogenety is presented.
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