2019
DOI: 10.1109/access.2019.2917721
|View full text |Cite
|
Sign up to set email alerts
|

GPU Sparse Ray-Traced Segmentation

Abstract: This paper introduces a real-time region growing segmentation algorithm, designed for graphics processing units (GPUs), which labels only a fraction of the input elements. Instead of searching locally around each element for strong similarity, like state-of-the-art segmentation and pre-segmentation methods do, the proposed algorithm searches both locally and remotely, using a unique ray tracing-based search strategy, which quickly covers the segmentation search space. The presented algorithm fully exploits the… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 25 publications
(61 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?