2018
DOI: 10.3390/rs10111725
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GPVC: Graphics Pipeline-Based Visibility Classification for Texture Reconstruction

Abstract: The shadow-mapping and ray-tracing algorithms are the two popular approaches used in visibility handling for multi-view based texture reconstruction. Visibility testing based on the two algorithms needs a user-defined bias to reduce computation error. However, a constant bias does not work for every part of a geometry. Therefore, the accuracy of the two algorithms is limited. In this paper, we propose a high-precision graphics pipeline-based visibility classification (GPVC) method without introducing a bias. T… Show more

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Cited by 1 publication
(2 citation statements)
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“…However, since both approaches perform pixel-by-pixel tasks, a considerable amount of computer memory and costly computation time are required. Moreover, if the image and model resolutions are not compatible, the results may have pseudo-visibility and incorrect occlusion [56]. Because of these limitations, many innovative frameworks and algorithms have been developed to improve their performance.…”
Section: Texture Mappingmentioning
confidence: 99%
See 1 more Smart Citation
“…However, since both approaches perform pixel-by-pixel tasks, a considerable amount of computer memory and costly computation time are required. Moreover, if the image and model resolutions are not compatible, the results may have pseudo-visibility and incorrect occlusion [56]. Because of these limitations, many innovative frameworks and algorithms have been developed to improve their performance.…”
Section: Texture Mappingmentioning
confidence: 99%
“…Abovementioned methods, Z-buffer and ray tracing, show drawback and low performance on complex surfaces [56]. They have a high cost of computation incurred in pixel-by-pixel neighborhood searching, which further needs iteration processing to address intersection points between the rays and the DSM.…”
mentioning
confidence: 99%