Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology 2020
DOI: 10.1145/3379337.3415835
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GrabAR: Occlusion-aware Grabbing Virtual Objects in AR

Abstract: Figure 1. Most AR applications today ignore the occlusion between real (a) and virtual (b) objects when incorporating virtual objects in user's view (c). Using depth from 3D sensors relieves the issue, but the depth is not accurate enough and may not match the rendered depth for virtual objects, so undesirable artifacts often appear; see green arrows in (d). Our GrabAR learns to compose real and virtual objects with natural partial occlusion (e).

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Cited by 24 publications
(10 citation statements)
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“…The addition of new real objects requires their modeling, but each time it is costly and labor-intensive. Furthermore, if a real object is deformed: shape and/or size (e.g., a moving animal, fallen doll, user's hand) at runtime, the system may either lost track or provide an incorrect interaction [22][23][24]. Incorrect interactions may reflect poorly on the user experience [5,25,26].…”
Section: Interacting With Real Objects In Armentioning
confidence: 99%
“…The addition of new real objects requires their modeling, but each time it is costly and labor-intensive. Furthermore, if a real object is deformed: shape and/or size (e.g., a moving animal, fallen doll, user's hand) at runtime, the system may either lost track or provide an incorrect interaction [22][23][24]. Incorrect interactions may reflect poorly on the user experience [5,25,26].…”
Section: Interacting With Real Objects In Armentioning
confidence: 99%
“…Their work supports occlusion representation calculation, registration error adaption, and adaptive content placement. Alternatively, Tang et al [227] present GrabAR, a system using a custom compact DNN for generating occlusion masks to support real-time grabbing of virtual objects in AR. The model is able to calculate and segment the hand to provide visually plausible interactions of objects in the virtual AR environment.…”
Section: For Adaptive Uismentioning
confidence: 99%
“…Among others, the correct depiction of occlusion among objects (real or virtual) is important [16][17][18], whereas incorrect rendering is known to adversely affect the sense realism [19]. However, acquiring three-dimensional information of the environment and objects in it is not a trivial task [16,20], and as such, virtual objects are often added onto the real by simply overlaying them in the foreground of the screen space [21].…”
Section: Perceptual Issues In Armentioning
confidence: 99%
“…Recent advances in tracking [22,23] and depth estimation techniques [21,24,25] are becoming more amenable even on mobile platforms. However, gracefully handling unknown objects unexpectedly introduced into the scene, such as CIROs, is still a difficult task, especially on the relatively computationally limited handheld AR devices.…”
Section: Perceptual Issues In Armentioning
confidence: 99%