2018
DOI: 10.1145/3197517.3201363
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Gradient-domain volumetric photon density estimation

Abstract: Fig. 1. Equal-time (5 minutes) renderings of a smoky Kitchen scene. Gradient-domain volumetric rendering techniques with L1 reconstruction converge faster than primal-domain volumetric rendering technique. The relMSE error metric has a unitless scale of 10 −2 .Gradient-domain rendering can improve the convergence of surface-based light transport by exploiting smoothness in image space. Scenes with participating media exhibit similar smoothness and could potentially benefit from gradient-domain techniques. We i… Show more

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Cited by 19 publications
(12 citation statements)
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References 31 publications
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“…Our formulation allows us to pick non-consecutive distance dimensions to obtain complementary photon planes, or angular/area dimensions to obtain novel photon surfaces, all of which can be combined with MIS to robustly mitigate the singularities present in any one estimator alone. Our estimators are consistent with the density estimation framework and can be combined with orthogonal approaches such as gradient domain rendering [Lehtinen et al 2013;Kettunen et al 2015], as has previously been shown for beam/plane estimators [Gruson et al 2018].…”
Section: Related Worksupporting
confidence: 81%
“…Our formulation allows us to pick non-consecutive distance dimensions to obtain complementary photon planes, or angular/area dimensions to obtain novel photon surfaces, all of which can be combined with MIS to robustly mitigate the singularities present in any one estimator alone. Our estimators are consistent with the density estimation framework and can be combined with orthogonal approaches such as gradient domain rendering [Lehtinen et al 2013;Kettunen et al 2015], as has previously been shown for beam/plane estimators [Gruson et al 2018].…”
Section: Related Worksupporting
confidence: 81%
“…Our proposed method can also be utilized for other gradient‐domain volume rendering techniques, like photon beams (gradient‐domain beam‐beam 3D density estimation [GHV∗18]). On top of our proposed method, we only did one small change, setting the photon density features to zero, as there are no photons in photon beams method.…”
Section: Resultsmentioning
confidence: 99%
“…Then, the gradient‐domain rendering is extended to other rendering methods, such as bidirectional path tracing by Manzi et al [MKA∗15], VCM by Sun et al [SSC∗17] and path reusing by Bauszat et al [BPE17]. Recently, Hua et al [HGNH17] proposed a gradient‐domain photon density estimation method, and then Gruson et al [GHV∗18] extended it to volumetric photon density estimation.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…adapt Path Tracing to Gradient-Domain Rendering. Subsequently, many other rendering methods have been adapted for the gradient domain: Gradient-Domain Bidirectional Path Tracing [Veach and Guibas 1995], Gradient-Domain [Bauszat et al 2017] Path Reusing [Bekaert et al 2002], Gradient-Domain [Hua et al 2017] Stochastic Progressive Photon Mapping [Hachisuka and Jensen 2009], Gradient-Domain [Sun et al 2017] Vertex Connection and Merging [Georgiev et al 2012], and rendering of homogenous volumes with Gradient-Domain adaptations [Gruson et al 2018] of Beam Radiance Estimates [Jarosz et al 2008], Progressive Photon Beams [Jarosz et al 2011] and Photon Planes [Bitterli and Jarosz 2017]. To enforce and exploit temporal coherence, Manzi et al [2016a] extend gradient computation to the time domain by mapping random seeds of light paths between successive animation frames, and solve a temporal extension of the screened Poisson equation.…”
Section: Denoisingmentioning
confidence: 99%