The 16th International Conference on the Foundations of Digital Games (FDG) 2021 2021
DOI: 10.1145/3472538.3472599
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Gram-Elites: N-Gram Based Quality-Diversity Search

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Cited by 6 publications
(5 citation statements)
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“…Gram-Elites: N-Gram Based Quality Diversity Search Gram-Elites (Biemer, Hervella, and Cooper 2021) builds on top of MAP-Elites by modifying genetic operators to be based on n-grams, see the code 1 or paper for more information. The result is that every level generated is guaranteed to be well-formed, meaning there are no broken in-game structures, such as malformed pipes in Mario.…”
Section: Work To Datementioning
confidence: 99%
See 1 more Smart Citation
“…Gram-Elites: N-Gram Based Quality Diversity Search Gram-Elites (Biemer, Hervella, and Cooper 2021) builds on top of MAP-Elites by modifying genetic operators to be based on n-grams, see the code 1 or paper for more information. The result is that every level generated is guaranteed to be well-formed, meaning there are no broken in-game structures, such as malformed pipes in Mario.…”
Section: Work To Datementioning
confidence: 99%
“…My work started by generating level segments for platformers and roguelikes (Biemer, Hervella, and Cooper 2021) using a modified version of MAP-Elites (Mouret and Clune 2015). A full level is assembled by concatenating level segments together.…”
Section: Introductionmentioning
confidence: 99%
“…Gram-Elites [9] is an extension to MAP-Elites [26] that uses n-grams for population generation and the genetic operators mutation and crossover. These operators use a concept called connection, which uses a breadth-first search through the ngram to ensure that post-modification the new segment will be generable.…”
Section: A Gram-elitesmentioning
confidence: 99%
“…We test with three games: Mario, a horizontal platformer, Kid Icarus, a vertical platformer, and DungeonGrams, a topdown roguelike. 2 For all three games, we link level segments generated by Gram-Elites [9]. 3 We chose Mario as a baseline because much research in procedural content generation via machine learning for games uses it.…”
Section: Introductionmentioning
confidence: 99%
“…A challenge for training on dungeon-based games is the lack of data in the VGLC where the only such game with text-based level data is The Legend of Zelda (other Zelda games are in a graph format). Thus, to be able to blend multiple such games, we also used levels from DungeonGrams (DGG), a roguelike dungeon crawler developed for prior research[8] as well as the previously used Metroid levels.While Metroid is a platformer, its sprawling, interconnected world can be seen as a dungeon when viewed from a top-down perspective. As before, we trained on 15x16 segments from each game.…”
mentioning
confidence: 99%