2010
DOI: 10.1007/s00453-010-9417-x
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Graphical Congestion Games

Abstract: We consider congestion games with linear latency functions in which each player is aware only of a subset of all the other players. This is modeled by means of a social knowledge graph G in which nodes represent players and there is an edge from i to j if i knows j . Under the assumption that the payoff of each player is affected only by the strategies of the adjacent ones, we first give a complete characterization of the games possessing pure Nash equilibria. Namely, if the social graph G is undirected, the g… Show more

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Cited by 22 publications
(22 citation statements)
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“…• A comparatively novel concept in Game Theory named Graphical Congestion Games [31,32] has drawn considerable attention in recent years because of its ability to model problems that consist of rivaling components that try to select the best strategy that maximizes their own interests while having a negative impact on the other components depending on their local distance. In other words, two components may be using the same resource while having no effect on each other because of the long distance between them.…”
Section: Discussionmentioning
confidence: 99%
“…• A comparatively novel concept in Game Theory named Graphical Congestion Games [31,32] has drawn considerable attention in recent years because of its ability to model problems that consist of rivaling components that try to select the best strategy that maximizes their own interests while having a negative impact on the other components depending on their local distance. In other words, two components may be using the same resource while having no effect on each other because of the long distance between them.…”
Section: Discussionmentioning
confidence: 99%
“…A non exhaustive list contains player-specific and weighted congestion games [29], potential games [30], local-effect games [26], congestion games with priorities [1] and graphical congestion games [5].…”
Section: Related Workmentioning
confidence: 99%
“…Related but different from our setting, is the concept of graphical congestion games [3,16]. Here the cost and the strategy set of a player depends only on a subset of the players.…”
Section: Introductionmentioning
confidence: 99%