ACM SIGGRAPH 2016 Posters 2016
DOI: 10.1145/2945078.2945087
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Graphical manipulation of human's walking direction with visual illusion

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Cited by 5 publications
(9 citation statements)
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“…Within HCI, this has focused on haptic illusions [3,8] and walking illusions [21,47], with the intention of enhancing the haptic or spatial richness of the virtual environment. We believe the moment of exit in these illusions is especially interesting, as it corresponds to the moment that users realize they faced an illusion, and must quickly re-orient themselves within the real environment.…”
Section: Illusions -Immediate Body Re-orientationsmentioning
confidence: 99%
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“…Within HCI, this has focused on haptic illusions [3,8] and walking illusions [21,47], with the intention of enhancing the haptic or spatial richness of the virtual environment. We believe the moment of exit in these illusions is especially interesting, as it corresponds to the moment that users realize they faced an illusion, and must quickly re-orient themselves within the real environment.…”
Section: Illusions -Immediate Body Re-orientationsmentioning
confidence: 99%
“…There can be many different experiences bound to the realization of this deception. For example, participants may exhibit surprise [8], or mild-discomfort [21]. The way in which these experiences arise remains unclear, however.…”
Section: Illusions -Immediate Body Re-orientationsmentioning
confidence: 99%
“…The workshop consisted of four steps: instruction, brainstorming, synthesizing, and voting. In the instruction step, we first introduced the VPPMs in VR by presenting examples in HCI and VR research, such as Haptic Retargeting [3], Body Follows Eye [53], and redirected walking [21,61]. Next, we presented our goal -speculate on the potentially abusive VPPMs that could manipulate the VR user's body motions to induce physical harm.…”
Section: Methodsmentioning
confidence: 99%
“…A popular example of such technique is redirected walking [44,60,61], steering the VR user's physical walking path by interactively and imperceptibly rotating the virtual scene. One can use slow-speed translation/rotation gain below the user's perception threshold or manipulate the stereo image in a see-through HMD [21] to achieve the effect. Redirected touching [23] and redirected haptics [3,13] re-purpose the VR user's hand to a passive haptic prop by manipulating the visual of the user's arm or the virtual scene.…”
Section: Perceptual Manipulations In Vrmentioning
confidence: 99%
“…We used a Metronome to help participants maintaining walking speed during experiments. Participants practiced using metronome before the experiments [21], [22]. As further (A) case 1 and 3 0.928 (B) case 1+2 and 3+4 0.798 orientation, the ground was marked with a tape in distances of 1 meter and 50cm between transmitter and receiver.…”
Section: Walking Speed Recognitionmentioning
confidence: 99%