2021
DOI: 10.1016/j.nepr.2020.102961
|View full text |Cite
|
Sign up to set email alerts
|

Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
27
0
6

Year Published

2021
2021
2024
2024

Publication Types

Select...
8

Relationship

0
8

Authors

Journals

citations
Cited by 32 publications
(34 citation statements)
references
References 55 publications
1
27
0
6
Order By: Relevance
“…In addition, integrating gamified media into medical education courses has been shown to effectively improve knowledge and skill performance among nursing students [44][45][46]. Moreover, designing applications to integrate with gameful experience to explore learning performance in professional nursing education has also been proven to generate a higher level of knowledge when compared to traditional teaching methods [15].…”
Section: Principal Findingsmentioning
confidence: 99%
See 1 more Smart Citation
“…In addition, integrating gamified media into medical education courses has been shown to effectively improve knowledge and skill performance among nursing students [44][45][46]. Moreover, designing applications to integrate with gameful experience to explore learning performance in professional nursing education has also been proven to generate a higher level of knowledge when compared to traditional teaching methods [15].…”
Section: Principal Findingsmentioning
confidence: 99%
“…In addition to teaching accurate information in a guided and context-based manner, incorporating knowledge pertaining to food and drug safety into video games has been proven to effectively raise the level of relevant knowledge among youngsters [13,14]. Moreover, teaching cardiopulmonary resuscitation through serious games has also been shown to result in a higher retention rate of knowledge and skills [15,16]. Teaching hand hygiene and diarrhea prevention methods through educational games has been confirmed to enhance users' awareness and practice of public health habits [17,18].…”
Section: Introductionmentioning
confidence: 99%
“…It is noteworthy that the content validity achieved by the application was adequate, elucidating the utility as relevant, clear in its concepts, consistent in content and information, in addition to appropriate interface, access, navigability, and design. In the field of cardiac emergencies, other studies on the development and validation of multimedia applications have reached adequate scores and valid contents 11,19 . The literature has established a minimum score of 0.8 as ideally adequate to validate the specific and general contents of an instrument or prototype 30 .…”
Section: Discussionmentioning
confidence: 99%
“…However, the literature has indicated a significant increase in the safety of offering the subject after theoretical-practical training and periodic reviews, favoring the effectiveness of CPR [1][2]6 . In this context, the mobile application has been used as a pedagogical tool to complement training and update knowledge [10][11] .…”
Section: Introductionmentioning
confidence: 99%
“…Sin embargo, la literatura ha indicado un aumento significativo de la seguridad al ofrecer el tema tras la formación teórico-práctica y las revisiones periódicas, favoreciendo la eficacia de la RCP 1-2,6 . En este contexto, la aplicación móvil se ha utilizado como herramienta pedagógica para complementar la formación y actualizar los conocimientos [10][11] .…”
Section: Introductionunclassified