Abstract:We review a study of average-case complexity through the lens of interactive puzzles- interactive games between a computationally bounded Challenger and computationally-bounded Solver/Attacker. Most notably, we use this treatment to review a recent result showing that if NP is hard-on-the-average, then there exists a sampleable distribution over only true statements of an NP language, for which no probabilistic polynomial time algorithm can find witnesses. We also discuss connections to the problem of whether … Show more
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