2023
DOI: 10.1108/etpc-06-2023-199
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Guest editorial: Playful literacies across ages and contexts: new horizons for pleasure, affect, and living texts

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(2 citation statements)
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“…Vickery (2022) built on that work to push on the ways we “adultify” many youth media practices like “messing around.” She argued that “playful media positions young people as experts of the development of emerging media syntax, memetic codes and amateur generic conventions” (p. 135) but that adults often center, circulate and celebrate texts that reflect adult values, discounting playful texts that are “just for fun” because they “are less likely to legitimize adult institutions and pedagogies” (p. 124). This delegitimization of play not only reveals a “distrust with youth pleasure” (p. 132) but also ignores a history of research that has demonstrated how play can be central to learning and development with equity implications (see Ehret et al , 2023).…”
Section: Digital Writing In a “Postdigital” Age: Youth As Philosopher...mentioning
confidence: 99%
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“…Vickery (2022) built on that work to push on the ways we “adultify” many youth media practices like “messing around.” She argued that “playful media positions young people as experts of the development of emerging media syntax, memetic codes and amateur generic conventions” (p. 135) but that adults often center, circulate and celebrate texts that reflect adult values, discounting playful texts that are “just for fun” because they “are less likely to legitimize adult institutions and pedagogies” (p. 124). This delegitimization of play not only reveals a “distrust with youth pleasure” (p. 132) but also ignores a history of research that has demonstrated how play can be central to learning and development with equity implications (see Ehret et al , 2023).…”
Section: Digital Writing In a “Postdigital” Age: Youth As Philosopher...mentioning
confidence: 99%
“…Attentive to literacies research that has highlighted the importance of both youth play and pleasure (e.g. Ehret et al , 2023) and the role of platforms in shaping literacies (e.g. LeBlanc et al , 2023), we focused on the “telling case” (Mitchell, 1984) of Character AI (CAI), a chatbot that allows users to engage in dialogue with different fictional and fictionalized characters.…”
Section: Introductionmentioning
confidence: 99%