2020
DOI: 10.1371/journal.pone.0230518
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Guidance and surroundings awareness in outdoor handheld augmented reality

Abstract: Handheld and wearable devices are becoming ubiquitous in our lives and augmented reality technology is stepping out of the laboratory environment and becoming ready to be used by anyone with portable devices. The success of augmented reality applications for pedestrians depends on different factors including a reliable guidance system and preventing risks. We show that different guidance systems can be supplementary to provide directions to a point of interest and offer clues that help the user find the augmen… Show more

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Cited by 8 publications
(4 citation statements)
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“…They utilize the device's camera to capture real-world images and then overlay virtual information onto these images, which are displayed on the device's screen [54]. This type of AR typically relies on two main technologies: marker-based AR, which uses image recognition to identify specific visual markers (like QR codes), and markerless AR, which uses GPS, digital compass, velocity meter, or accelerometer data to provide location or motion cues [64]. Something interesting is that certain portable gaming systems, like the Nintendo 3DS, also include AR capabilities.…”
Section: Handheld Devicesmentioning
confidence: 99%

Augmented Reality: Survey

Mendoza-Ramírez,
Tudon-Martinez,
Félix-Herrán
et al. 2023
Applied Sciences
“…They utilize the device's camera to capture real-world images and then overlay virtual information onto these images, which are displayed on the device's screen [54]. This type of AR typically relies on two main technologies: marker-based AR, which uses image recognition to identify specific visual markers (like QR codes), and markerless AR, which uses GPS, digital compass, velocity meter, or accelerometer data to provide location or motion cues [64]. Something interesting is that certain portable gaming systems, like the Nintendo 3DS, also include AR capabilities.…”
Section: Handheld Devicesmentioning
confidence: 99%

Augmented Reality: Survey

Mendoza-Ramírez,
Tudon-Martinez,
Félix-Herrán
et al. 2023
Applied Sciences
“…The same problem can be found in AR applications for tourism, where people have to look at their smartphone screens to interact with a Point of Interest (POI). Thus AR applications can be very engaging, but at the same time, this poses a risk regarding smartphone usage [4] [5]. Navigation is also another important area where AR is applied.…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…In addition, not only the own safety but also other peoples' and objects' should be considered safety-relevant. As Rovira et al pointed out, AR applications can be very engaging, and this is a desired effect in other digital media but a risk when it comes to AR on hand-held devices such as smartphones [4], [5]. Additionally, they measured in their work that participants spent, on average, 86% of time looking at their smartphone screen while walking [4].…”
Section: Introduction and Related Workmentioning
confidence: 99%
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