2023
DOI: 10.4018/978-1-7998-5033-5.ch012
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Guidelines for Teachers on the Use of Digital Games on SDG-Relevant Topics in Geography Classes

Abstract: The chapter is concerned with the use of digital games in educating about societal challenges connected to the Sustainable Development Goals (SDG) in geography classes. The first part of the chapter summarizes the potentials of the medium and answers the question of why bringing games into the classroom is worth the effort. Subsequently, the chapter offers guidelines to aid teachers in making this step, including guidance on how to choose the right game for the given purpose, how to integrate the game into the… Show more

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“…Players also have to act according to certain rules and solve tasks in order to be successful in the game. Digital games create new spaces for action and experience in which students can learn individually and at their own pace [28]. Research has shown that game-based learning increases student engagement and motivation.…”
Section: Learning Potential Of Digital Games and Game-based Learningmentioning
confidence: 99%
“…Players also have to act according to certain rules and solve tasks in order to be successful in the game. Digital games create new spaces for action and experience in which students can learn individually and at their own pace [28]. Research has shown that game-based learning increases student engagement and motivation.…”
Section: Learning Potential Of Digital Games and Game-based Learningmentioning
confidence: 99%