2022
DOI: 10.1177/10468781221144787
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Guidelines of Serious Game Design for Promoting Reframing

Abstract: Background. Reframing could be considered to represent individual and collective twofold values in social learning. When reframing is promoted, it benefits to generate learning processes involving collective inquiry occurring in inter and outer formal education. Digital games, popular as an application for the young generation, are considered a specific community in which social learning occurs by playing games. Serious games (SG) are a type of digital game involving educational purposes. Hence SG is selected … Show more

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Cited by 3 publications
(2 citation statements)
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References 40 publications
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“…Game endings (Gao et al, 2023) Game tasks/ content design/ Learning activity/ Game goals (Gao et al, 2023); (Petrina and Gutica, 2021); (Tsiotras and Xinogalos, 2021); (Tahir and Wang, 2020) Game story/Motivating Storyline/ narrative (Gao et al, 2023); (Tang et al, 2019); (Fanfarelli, 2020); (Petrina and Gutica, 2021); (Tahir and Wang, 2020) Game avatar/ Characters/ Avatar with badges/Identity (Gao et al, 2023); (Manuel et al, 2019); (Tsopra et al, 2020); (Harker-Schuch et al, 2020); (Petrina and Gutica, 2021); (Tahir and Wang, 2020); (Jamshidifarsani et al, 2021) Game tools/Items/ Game resources (Gao et al, 2023); (Manuel et al, 2019); (Tahir and Wang, 2020) Game mode (Gao et al, 2023) Non-plater character (NPC) (Petrina and Gutica, 2021); (Gao et al 2023);…”
Section: General Game Features Referencesmentioning
confidence: 99%
See 1 more Smart Citation
“…Game endings (Gao et al, 2023) Game tasks/ content design/ Learning activity/ Game goals (Gao et al, 2023); (Petrina and Gutica, 2021); (Tsiotras and Xinogalos, 2021); (Tahir and Wang, 2020) Game story/Motivating Storyline/ narrative (Gao et al, 2023); (Tang et al, 2019); (Fanfarelli, 2020); (Petrina and Gutica, 2021); (Tahir and Wang, 2020) Game avatar/ Characters/ Avatar with badges/Identity (Gao et al, 2023); (Manuel et al, 2019); (Tsopra et al, 2020); (Harker-Schuch et al, 2020); (Petrina and Gutica, 2021); (Tahir and Wang, 2020); (Jamshidifarsani et al, 2021) Game tools/Items/ Game resources (Gao et al, 2023); (Manuel et al, 2019); (Tahir and Wang, 2020) Game mode (Gao et al, 2023) Non-plater character (NPC) (Petrina and Gutica, 2021); (Gao et al 2023);…”
Section: General Game Features Referencesmentioning
confidence: 99%
“…Scenes/Style elements (includes rich audioscopes and engaging visuals)/ The game design of a particular style (special sound or scenarios)/ variety of activities (Manuel et al, 2019); (Westera, 2019); (Gao et al 2023); (Karakasis and Xinogalos, 2020) Table 2: The development factors used in SGs…”
Section: General Game Features Referencesmentioning
confidence: 99%