2019
DOI: 10.1016/j.ijhcs.2019.01.002
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Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder

Abstract: This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain. Highlights ADHD is one of the most frequent neurod… Show more

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Cited by 17 publications
(14 citation statements)
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“…In this study, we analyze the benefits of tangible interactive games in which physical objects are handled on a table with an active surface, the NIKVision Tabletop (Cerezo et al, 2019). The interfaces have physical form enabling children to perceive and touch the different elements of the games (De la Guía, Lozano, & Penichet, 2015).…”
Section: Interactive Games and Adhdmentioning
confidence: 99%
“…In this study, we analyze the benefits of tangible interactive games in which physical objects are handled on a table with an active surface, the NIKVision Tabletop (Cerezo et al, 2019). The interfaces have physical form enabling children to perceive and touch the different elements of the games (De la Guía, Lozano, & Penichet, 2015).…”
Section: Interactive Games and Adhdmentioning
confidence: 99%
“…As shown in Figure 1 , there are two major attention training models: external stimulation using interesting games [ 12 , 14 , 16 , 17 ], and the use of biofeedback to enhance the effectiveness of concentration exercises [ 13 , 14 ]. On the other hand, the most relevant research for this focused training is mindfulness meditation training [ 8 , 9 , 10 , 19 ].…”
Section: Discussionmentioning
confidence: 99%
“…The field of vision should only contain the item focused on [ 11 ]. Training methods to improve students’ attention include computer games [ 12 ], neurofeedback [ 13 , 14 , 15 ], virtual and augmented reality [ 16 , 17 ], music [ 18 ], and meditation [ 19 ]. Table 1 provides details of these methods.…”
Section: Introductionmentioning
confidence: 99%
“…Experts [3, 7, 10, 30, 46, 47, 58-60, 62, 63, 70, 75, 76], Parents of children with ADHD [46,60,62,70,75,76], Caregivers [15,17,47,63,67], Children not diagnosed with ADHD [47], Not clear/not specified [9,11,23,31,37,41,56], Not applicable [42,61]…”
Section: Coding Processmentioning
confidence: 99%