Proceedings of the 2nd ACM SIGCHI International Workshop on Multisensory Approaches to Human-Food Interaction 2017
DOI: 10.1145/3141788.3141794
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Gustatory interface: the challenges of ‘how’ to stimulate the sense of taste

Abstract: Gustatory interfaces have gained popularity in the field of humancomputer interaction, especially in the context of augmenting gaming and virtual reality experiences, but also in the context of food interaction design enabling the creation of new eating experiences. In this paper, we first review prior works on gustatory interfaces and particularly discuss them based on the use of either a chemical, electrical and/or thermal stimulation approach. We then present two concepts for gustatory interfaces that repre… Show more

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Cited by 29 publications
(35 citation statements)
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“…In addition, when both emotional valence and arousal are considered, tastes can be used to communicate both high arousal and negative valence emotional responses. These findings suggest interesting potential for HCI research, where the exploration of taste as resource for design has focused mostly on taste types [26,47,50,51] and less on taste intensity, nor on the relation between taste type and intensity with user experience [13,31]. Future work should further explore the relationship between taste intensity and user experience, possibly by leveraging flavor experience and other multisensory stimuli [34].…”
Section: Discussionmentioning
confidence: 96%
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“…In addition, when both emotional valence and arousal are considered, tastes can be used to communicate both high arousal and negative valence emotional responses. These findings suggest interesting potential for HCI research, where the exploration of taste as resource for design has focused mostly on taste types [26,47,50,51] and less on taste intensity, nor on the relation between taste type and intensity with user experience [13,31]. Future work should further explore the relationship between taste intensity and user experience, possibly by leveraging flavor experience and other multisensory stimuli [34].…”
Section: Discussionmentioning
confidence: 96%
“…The potential use of taste for research arises through the embodied nature of taste experience and its potential to trigger associated affective and temporal experiences [31]. Initial work in HCI [28,47] and findings from psychology [20,35,49,54] show specific relationships between basic tastes and emotions, explored mostly in lab-based contexts. Thus, we know little about how these relationships or the mapping between tastes and emotions, extend to a real-life context.…”
Section: Figure 1 the Nūfood Printer During The Printing Phase (Dropmentioning
confidence: 99%
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“…More recently, technological advancements in acoustic levitation have led to the design of a novel taste-delivery technology that transports and manipulates food morsels (solid and liquid food) in midair (Vi et al, 2017a). All these efforts are directed toward a new generation of interface design based on taste to augment human-computer interactions (e.g., Vi et al, 2017bVi et al, , 2018Velasco et al, 2018) but also help create new food and eating experiences.…”
Section: Introductionmentioning
confidence: 99%
“…Yet, interest in multisensory HCI is steadily growing, with efforts to go beyond graphics and audio and tactile feedback and to bring smell and taste to the forefront of human-computer interaction (e.g. [23,28,74,78,86]). This is critical because augmenting interactive technologies with more sophisticated multisensory capabilities captures the richness of human experience and thus can lead to better designs of interactive technology.…”
Section: Introductionmentioning
confidence: 99%