2006
DOI: 10.1002/cav.151
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Hair motion cloning from cartoon animation sequences

Abstract: This paper describes a new approach to create cartoon hair animation that allows users to use existing cel character animation sequences. We demonstrate the generation of cartoon hair animation accentuated in 'anime-like' motions. The novelty of this method is that users can choose the existing cel animation of a character's hair animation and apply environmental elements such as wind to other characters with a three-dimensional structure. In fact, users can reuse existing cartoon sequences as input to endow a… Show more

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Cited by 2 publications
(1 citation statement)
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“…Eiji et al proposed simulation [35] and data-driven [36] approaches. Noble et al [37] used NURBS surfaces to model and animate cartoon hair.…”
Section: Simulation In Cartoonsmentioning
confidence: 99%
“…Eiji et al proposed simulation [35] and data-driven [36] approaches. Noble et al [37] used NURBS surfaces to model and animate cartoon hair.…”
Section: Simulation In Cartoonsmentioning
confidence: 99%