2008
DOI: 10.1007/978-3-540-69057-3_108
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HAMLAT: A HAML-Based Authoring Tool for Haptic Application Development

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Cited by 26 publications
(19 citation statements)
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“…The libraries will provide relatively basic haptic features, but they also offer extensibility for customized physical modeling, shape rendering, force effects, collision detection, dynamics and other third-party engines. More haptic modeling libraries are available but not widely applied as the ones listed in Table 1 [57][58][59][60][61].…”
Section: Haptic Modelingmentioning
confidence: 99%
“…The libraries will provide relatively basic haptic features, but they also offer extensibility for customized physical modeling, shape rendering, force effects, collision detection, dynamics and other third-party engines. More haptic modeling libraries are available but not widely applied as the ones listed in Table 1 [57][58][59][60][61].…”
Section: Haptic Modelingmentioning
confidence: 99%
“…Haptics is possible to be implemented in four areas which is human haptics, computer haptics, multimedia haptics and machine haptics [21]- [23]. Research related to haptics has moved to multidisciplinary that involved the four main areas as shown in Fig.…”
Section: Literature Reviewmentioning
confidence: 99%
“…It focused on algorithm development and software to produce sense of touch to the virtual object through haptic visual and rendering. While multimedia haptic is referred as the integration and synchronisation haptic interfaces data presentation, with other media, in multimedia application that utilized gesture recognition, tactile sense and force feedback [21], [22]. The integration of this four areas enables the visualizalition of information that enhance features in visual informatics area.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…The HAML formalism is completely textual and is supported by the authoring tool HAMLAT [8], which allows users to render the haptical properties of a virtual environment with no programming skills. However, all the proposed libraries and specification languages are very general and address mainly hardware aspects, and/or are typically conceived for 3D graphics.…”
Section: Related Workmentioning
confidence: 99%