2017
DOI: 10.2196/jmir.6822
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“Happiness Inventors”: Informing Positive Computing Technologies Through Participatory Design With Children

Abstract: BackgroundPositive psychological interventions for children have typically focused on direct adaptations of interventions developed for adults. As the community moves toward designing positive computing technologies to support child well-being, it is important to use a more participatory process that directly engages children’s voices.ObjectiveOur objectives were, through a participatory design study, to understand children’s interpretations of positive psychology concepts, as well as their perspectives on tec… Show more

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Cited by 40 publications
(41 citation statements)
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References 71 publications
(62 reference statements)
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“…by composing more relevant copy and metadata, helping to eliminate the element of luck in finding apps/websites that are likely to be useful. This recommendation is consistent with prior research that proposes researchers should engage with the mental models of the particular child audience before deploying a positive technology intervention (Yarosh and Schueller, 2017).…”
Section: Improve Findabilitysupporting
confidence: 81%
See 1 more Smart Citation
“…by composing more relevant copy and metadata, helping to eliminate the element of luck in finding apps/websites that are likely to be useful. This recommendation is consistent with prior research that proposes researchers should engage with the mental models of the particular child audience before deploying a positive technology intervention (Yarosh and Schueller, 2017).…”
Section: Improve Findabilitysupporting
confidence: 81%
“…Positive computing, the design of technologies that promote psychological wellbeing, is also a growing area of research in HCI (Calvo and Peters, 2013). In the first study to take a participatory design approach to developing positive computing technologies for young people, 434 ideas were created by participants (11-12 years), eight of which were prototyped (Yarosh and Schueller, 2017). The ideas revealed participants' understanding of positive psychology concepts, e.g.…”
Section: Mental Health and Young Peoplementioning
confidence: 99%
“…Still, Wrist-worn wearables hold tremendous potential existing studies mainly focus on the feasibility and acceptability of data collection via wearables for special populations (e.g. adolescents (Grist et al, (2017)) and children (Yarosh and Schueller, (2017))), and quantification of their stability in app stores (Larsen et al, 2016). To the best of our knowledge, from work reported in the literature, little is known about the potential of wrist-worn wearable solutions to promote mental health.…”
Section: Introductionmentioning
confidence: 99%
“…At the same time, capacity and financial limitations in healthcare mean that despite a small number of young people seeking professional help, mental health services struggle to parallel the number of young people accessing services, necessitating a system with greater facilities [33][34][35][36]. Advanced digital technology tools may offer an effective and cost-effective solution serving as a care-assisting resource for both mental services and young people wanting to access mental health services [37].…”
Section: Introductionmentioning
confidence: 99%
“…While problem-focused approaches aimed at directing efforts towards the stressor have been regarded as adaptive coping techniques and have been mainly associated with positive health outcomes [26], young people tend to adopt emotion-focused coping techniques in their attempt to regulate their emotions, or escape-avoidance strategies by engaging in stress-reducing activities directing their attention away from the problem or stressor [16,27,28]. Further problems can present themselves when support isn't either sought or forthcoming; young people tend to show low help-seeking behaviours that favour informal offers of support and resources over professional sources of help provision [29][30][31][32].At the same time, capacity and financial limitations in healthcare mean that despite a small number of young people seeking professional help, mental health services struggle to parallel the number of young people accessing services, necessitating a system with greater facilities [33][34][35][36]. Advanced digital technology tools may offer an effective and cost-effective solution serving as a care-assisting resource for both mental services and young people wanting to access mental health services [37].…”
mentioning
confidence: 99%