2008
DOI: 10.1016/j.ijhcs.2007.08.001
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Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind

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Cited by 126 publications
(86 citation statements)
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“…when subjects encode the environment layout independently of themselves, lead to the creation of more accurate cognitive maps (Gaunet and Thinus-Blanc, 1996). More recently, Lahav and Mioduser (2008) have found congruent results in a study in which blind people explored a multi sensory virtual environment. Using a force feedback joystick (Microsoft SideWinder), subjects used an allocentric strategy to explore the 54-square-metres room containing seven objects.…”
Section: Introductionmentioning
confidence: 84%
“…when subjects encode the environment layout independently of themselves, lead to the creation of more accurate cognitive maps (Gaunet and Thinus-Blanc, 1996). More recently, Lahav and Mioduser (2008) have found congruent results in a study in which blind people explored a multi sensory virtual environment. Using a force feedback joystick (Microsoft SideWinder), subjects used an allocentric strategy to explore the 54-square-metres room containing seven objects.…”
Section: Introductionmentioning
confidence: 84%
“…The avatar moves in a physical workspace, depending on the haptic device, that the user explores in an exocentric way. M a n y w o r k s r e f e r s t o t h i s s e t t i n g w h e n V E h e l p s b l i n d u s e r s t o n a v i g a t e i n r e a l environments (Magnusson & Rassmus-Gröhn, 2004), (Lahav & Mioduser, 2008), (De Felice et al, 2007), (Murai, 2006) or to acquire geographical data from virtual maps (De Felice et al, 2007), (Parente & Bishop, 2003), (Moustakas et al, 2007). Experiments with VE representing real environments investigate the possibility that a preliminary virtual exploration can support the construction of an effective cognitive map, helping blind to navigate the real counterpart in a more autonomous and secure way.…”
Section: Route Planning and Target Based Metaphorsmentioning
confidence: 99%
“…Moreover, it outlines that blind users require detailed and articulated 3D virtual worlds so that it is important to find more automatic ways to create such environments. (Lahav & Mioduser, 2008) developed a 3D multimodal indoor VE that can be navigated with the Microsoft Force Feedback Joystick. They compared the performance in the real environment of people trained on the VE with those of the control group that directly explored the real one.…”
Section: Route Planning and Target Based Metaphorsmentioning
confidence: 99%
“…Naturally, the above motivations apply to all students. However, studying how blind people recognise or perceive geometrical objects has different applications, with orientation and mobility training being perhaps the most important applications for the visually impaired [12][13][14]. Orientation and mobility instruction needs to include the teaching of abstract terms such as point, line, parallel to, above, under, besides and perimeter familiarisation, all of which can be practised in a haptical virtual environment [14].…”
Section: Introductionmentioning
confidence: 99%