2012
DOI: 10.1007/978-3-642-31401-8_45
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Haptic Rendering of Cultural Heritage Objects at Different Scales

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Cited by 15 publications
(6 citation statements)
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“…Instead of using a point proxy, a spherical volume proxy has been used in [31] and [27]. In the work by [32] rendering was restricted to a point cloud defined by Monge surface. The current work concentrate on how one can render sparse data set.…”
Section: Voxel Based Renderingmentioning
confidence: 99%
“…Instead of using a point proxy, a spherical volume proxy has been used in [31] and [27]. In the work by [32] rendering was restricted to a point cloud defined by Monge surface. The current work concentrate on how one can render sparse data set.…”
Section: Voxel Based Renderingmentioning
confidence: 99%
“…In the last two decades, haptic rendering has found several applications on interactions with the virtual environment, such as virtual museum [17], dental surgery simulation [10], and force modeling for needle insertion [14]. However, these interactions cannot handle skin or bowel simulator, which requires the object to be both deformable and have variable stiffness.…”
Section: Introductionmentioning
confidence: 99%
“…In order to feel the 3D dense model at a closer level at run time we need to create hierarchies of levels of detail. With the Monge surface representation, such an hierarchy of levels of detail need to be pre-computed as given in [12]. Authors have used a point proxy which is moved iteratively over the locally computed surface to minimize the distance to the HIP during collision.…”
Section: Introductionmentioning
confidence: 99%
“…In real world every object gives the sensation of a resistive force while touching it. Without incorporation of the surface friction in the algorithm [12], rendering gives a very slippery experience. In the proposed work, we simulate the surface friction to provide a more realistic experience to the user.…”
Section: Introductionmentioning
confidence: 99%