Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300923
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Cited by 47 publications
(5 citation statements)
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References 44 publications
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“…Arora et al proposed VirtualBrics technology, a variety of controllers that facilitates a physical operation in a VR environment though LEGO-based tools [9]. Zhu et al compared real tools and a VR controller to confirm whether the tangible interaction is the highest in real tools and developed haptic tools that were like real tools [10]. Shigeyama et al developed Transcalibur, a portable VR controller that can render shapes by changing the mass properties on a two-dimensional plane to provide a realistic tool feeling [11].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Arora et al proposed VirtualBrics technology, a variety of controllers that facilitates a physical operation in a VR environment though LEGO-based tools [9]. Zhu et al compared real tools and a VR controller to confirm whether the tangible interaction is the highest in real tools and developed haptic tools that were like real tools [10]. Shigeyama et al developed Transcalibur, a portable VR controller that can render shapes by changing the mass properties on a two-dimensional plane to provide a realistic tool feeling [11].…”
Section: Related Workmentioning
confidence: 99%
“…Hence, studies have been introduced to add appropriate physical objects for the virtual environment and use them for interaction with users to increase the immersion and situational awareness of the users [4][5][6]. Studies using haptic tools or hand tracking have also been actively conducted to enhance the interaction effect of the user [7][8][9][10][11][12][13]. Some studies have been published to improve the coexistence and mutual dependence between users and other objects in a virtual environment based on the presence of user avatars [14,15].…”
Section: Introductionmentioning
confidence: 99%
“…A primary limitation of these devices is their continuous contact with the user's hand, which could detract from the sensation of free-hand interactions and require occasional placement aside for physical-world hand usage. Physical proxies, or encounter-type haptics, are another approach for creating haptic sensations in virtual environments (Zhu et al, 2019 ). However, this method either limits scripted experiences or necessitates expensive and large machinery for dynamic positioning, such as robotic arms (Araujo et al, 2016 ), moving platforms (Jin et al, 2021 ), or multiple human helpers.…”
Section: Introductionmentioning
confidence: 99%
“…distances. Considering the reusability of physical haptic proxies [20], [21], it would be helpful to use one or fewer physical objects to support the haptic experience of multiple virtual objects with the same physical dimension, but perhaps different textured surfaces. Directly applying vibrotactile stimuli on physical proxies can modify the perceived textures [22], but this approach requires mounting the vibrators on the physical materials.…”
Section: Introductionmentioning
confidence: 99%