Proceedings of the 2016 ACM Conference on Economics and Computation 2016
DOI: 10.1145/2940716.2940753
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Hardness Results for Signaling in Bayesian Zero-Sum and Network Routing Games

Abstract: We study the optimization problem faced by a perfectly informed principal in a Bayesian game, who reveals information to the players about the state of nature to obtain a desirable equilibrium. This signaling problem is the natural design question motivated by uncertainty in games and has attracted much recent attention. We present new hardness results for signaling problems in (a) Bayesian two-player zero-sum games, and (b) Bayesian network routing games.For Bayesian zero-sum games, when the principal seeks t… Show more

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Cited by 69 publications
(71 citation statements)
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“…[24,4] There exists a constant c ∈ (0, 1) and constant a ∈ (0, 1) such that it is NP-hard to approximate f + (a) to within c (additively) for any monotone submodular function f . 6 In the remainder of the reduction, we show that any (1 − δ)-approximate ǫ-persuasive private persuasion in the constructed instances can be converted to an additively (2ǫ/a + 2δ)-optimal algorithm for computing f + (x). Invoking Lemma B.1, this implies the NP-hardness of designing a (1 − ǫ)-approximate ǫ-persuasive private signaling scheme in poly(n 1/ǫ , |Θ|) time.…”
Section: B2 Proof Of Proposition 44mentioning
confidence: 97%
“…[24,4] There exists a constant c ∈ (0, 1) and constant a ∈ (0, 1) such that it is NP-hard to approximate f + (a) to within c (additively) for any monotone submodular function f . 6 In the remainder of the reduction, we show that any (1 − δ)-approximate ǫ-persuasive private persuasion in the constructed instances can be converted to an additively (2ǫ/a + 2δ)-optimal algorithm for computing f + (x). Invoking Lemma B.1, this implies the NP-hardness of designing a (1 − ǫ)-approximate ǫ-persuasive private signaling scheme in poly(n 1/ǫ , |Θ|) time.…”
Section: B2 Proof Of Proposition 44mentioning
confidence: 97%
“…the logarithm of the probability assigned to e. Its "expected score function" is G(w) = e w e log w e = −H(w), the negative of Shannon entropy. The quadratic scoring rule is R(w, e) = 2w e − w 2 2 . Its expected score function is G(w) = w 2 2 .…”
Section: Prediction Market Modelmentioning
confidence: 99%
“…The quadratic scoring rule is R(w, e) = 2w e − w 2 2 . Its expected score function is G(w) = w 2 2 . Both are strictly proper.…”
Section: Prediction Market Modelmentioning
confidence: 99%
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