2006
DOI: 10.1177/1046878106293678
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Hardware-accelerated collision detection for 3D virtual reality gaming

Abstract: Collision detection in simulation can easily become a bottleneck due to its computationally intensive nature. Recent developments in graphics hardware, however, offer a viable solution for rapid and efficient collision detection. The authors propose a new two-phase technique using the latest graphics hardware. In the broad phase, a scene graph is created to partition objects in a 3D environment for initial collision checking. In the narrow phase, a multiple-viewing volumes method is used to detect interference… Show more

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Cited by 3 publications
(1 citation statement)
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“…The LDIs are then used to analyze the repulsion forces on penetrating surfaces. Cai, et al [144] has proposed an image-space method using multiple projection directions to detect collision between convex objects.…”
Section: Discussionmentioning
confidence: 99%
“…The LDIs are then used to analyze the repulsion forces on penetrating surfaces. Cai, et al [144] has proposed an image-space method using multiple projection directions to detect collision between convex objects.…”
Section: Discussionmentioning
confidence: 99%