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Cited by 9 publications
(4 citation statements)
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References 12 publications
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“…More recently, Loop and Blinn [LB06] implemented an extremely fast GPU ray caster approximating implicit forms with piecewise Bernstein polynomials. [RVdF06] proposed a hybrid GPU/CPU technique for casting rays through constructive solid geometry (CSG) trees of implicits. [dTLP07] demonstrated GPU ray casting of cubics and quartics using standard iterative numerical methods.…”
Section: Related Workmentioning
confidence: 99%
“…More recently, Loop and Blinn [LB06] implemented an extremely fast GPU ray caster approximating implicit forms with piecewise Bernstein polynomials. [RVdF06] proposed a hybrid GPU/CPU technique for casting rays through constructive solid geometry (CSG) trees of implicits. [dTLP07] demonstrated GPU ray casting of cubics and quartics using standard iterative numerical methods.…”
Section: Related Workmentioning
confidence: 99%
“…Ray-casting of CSG models on GPU was implemented by [Romeiro et al 2006], however, their implementation is restricted to implicit surfaces. Another CSG rendered on GPU was done by [Hable and Rossignac 2005].…”
Section: Related Workmentioning
confidence: 99%
“…Loop & Blinn [12] implemented a fast ray casting technique for the GPU that decomposes implicits into piecewise Bézier tetrahedra. Romeiro et al [21] proposed a hybrid GPU/CPU technique for ray-casting CSG trees of implicits.…”
Section: Ray Tracing Implicitsmentioning
confidence: 99%