2022
DOI: 10.1177/13548565221099713
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Having skin in the game: How players purchase representation in games

Abstract: Microtransactions are a relatively new feature of video game software involving the purchase of in-game items, often using real money. Players may use these transactions to purchase in-game advantages, or cosmetic features such as ‘skins’, which change the way a player’s avatar looks without influencing gameplay mechanics. Skins may be an opportunity for developers to offer – and players to purchase – alternative demographic appearances. In this article we examine some of the potential costs associated with sk… Show more

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Cited by 5 publications
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