2014 11th International Conference on Wearable and Implantable Body Sensor Networks Workshops 2014
DOI: 10.1109/bsn.workshops.2014.14
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Head and Eye Movement as Pointing Modalities for Eyewear Computers

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Cited by 33 publications
(20 citation statements)
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“…Gaze has been found to be faster than hand pointing, especially for distant objects [52]. A range of works have compared eye and head pointing showing that eye gaze is faster and less strenuous, while head pointing is often preferred as more stable, controlled and accurate [5,10,18,23,44]. As in 2D contexts, eye pointing can be combined with fast manual confirmation by click or hand gesture [41,46], or with dwell time or other specific eye movement for hands-free selection [20,31,42].…”
Section: Gaze Interaction In 3d Environmentsmentioning
confidence: 99%
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“…Gaze has been found to be faster than hand pointing, especially for distant objects [52]. A range of works have compared eye and head pointing showing that eye gaze is faster and less strenuous, while head pointing is often preferred as more stable, controlled and accurate [5,10,18,23,44]. As in 2D contexts, eye pointing can be combined with fast manual confirmation by click or hand gesture [41,46], or with dwell time or other specific eye movement for hands-free selection [20,31,42].…”
Section: Gaze Interaction In 3d Environmentsmentioning
confidence: 99%
“…In Eye-SeeThrough, head movement controls a toolglass that can be moved over gaze-fixated targets [29]. Other work has supplemented eye pointing with subsequent refinement of the selection by head movement [18,19,22,49]. Recently,Pinpointing compared head versus eyes as primary pointing modes, and a variety of techniques for subsequent selection refinement [23].…”
Section: Combination Of Eye and Head Movementmentioning
confidence: 99%
“…a big advantage. We investigated the performance and usability of eye movements for pointing towards graphical user interfaces on a head-mounted displays (HMD) compared to head pointing (translating head movements to the pointer position) and a trackball mouse [21]. Our study revealed the higher speed of eye pointing compared to the other pointing modalities while, however, the inaccuracy of gaze tracking on the small HMD led to lower usability of the eye pointing technique.…”
Section: Magic Pointing: Implicit Use Of Gaze For Interaction With Wpasmentioning
confidence: 98%
“…Another approach is to use trackpad-like interaction, with a dedicated device held in the hand [39,33], on the body [15,6,5,47,16] or the environment [14,56]. Finally, the use of eye-tracking or head-tracking is also possible [21,39].…”
Section: Pointing With Eyewearmentioning
confidence: 99%
“…Only a few previous works specifically investigated pointing on eyewear. The work of Jalaliniya et al on head and eye tracking [21], or Hsieh et al on gloves [17] are examples. However, as far as we know, none of these works comprehensively tackle social acceptability and formally investigate pointing performance under realistic urban movement, or used exotic, unrealistically bulky hardware.…”
Section: Pointing With Eyewearmentioning
confidence: 99%