“…Left: mid-air fogscreen with mid-air haptics [47]. Right: mid-air ultrasound haptics interaction in front of an HMD [48].…”
Section: Interaction With Ultrasound Hapticsmentioning
confidence: 99%
“…Interaction with "hologram" autostereoscopic displays (e.g., [19]), a particle display floating in mid-air [47] (see Fig. 3 left) and a VR headset with ultrasound haptics (e.g., [48], [25]) (see Fig. 3 right) have been presented.…”
Section: Interaction With Ultrasound Hapticsmentioning
confidence: 99%
“…A distributed, multiunit ultrasound phased array can reach a distance of 1 m [18]. If a small array is mounted on the user (e.g., on wrist [59] or on an HMD [48]), the range inherently moves with the user. Encounter-type setups (e.g., with robot arms [2]) can expand the range, but the hand tracking needs to be reliable, because even one major failure may cause a painful disaster with the robot arm.…”
Section: Limitationsmentioning
confidence: 99%
“…Mid-air tactile feedback can be used for HMDs so that the user can touch virtual objects. If the phased array is placed to the front of an HMD [48] (see Fig. 3 right), the tactile feedback is always directed to the visual working area of the user, and its range is adequate (the convenient reach volume of an arm).…”
Section: Applications Of Ultrasound Hapticsmentioning
This paper contains a succinct survey on the recent major advances in contactless ultrasonic tactile feedback. It is a haptic technology which enables easy mid-air interactions with rich multisensory feedback and creates effects which are otherwise impossible. It can become a disruptive technology for multimedia interfaces, applications, and mobile computing. We summarize and discuss the advantages, problems and applications of the technology. This survey provides an introduction to the topic for anyone interested in applying or researching it.
“…Left: mid-air fogscreen with mid-air haptics [47]. Right: mid-air ultrasound haptics interaction in front of an HMD [48].…”
Section: Interaction With Ultrasound Hapticsmentioning
confidence: 99%
“…Interaction with "hologram" autostereoscopic displays (e.g., [19]), a particle display floating in mid-air [47] (see Fig. 3 left) and a VR headset with ultrasound haptics (e.g., [48], [25]) (see Fig. 3 right) have been presented.…”
Section: Interaction With Ultrasound Hapticsmentioning
confidence: 99%
“…A distributed, multiunit ultrasound phased array can reach a distance of 1 m [18]. If a small array is mounted on the user (e.g., on wrist [59] or on an HMD [48]), the range inherently moves with the user. Encounter-type setups (e.g., with robot arms [2]) can expand the range, but the hand tracking needs to be reliable, because even one major failure may cause a painful disaster with the robot arm.…”
Section: Limitationsmentioning
confidence: 99%
“…Mid-air tactile feedback can be used for HMDs so that the user can touch virtual objects. If the phased array is placed to the front of an HMD [48] (see Fig. 3 right), the tactile feedback is always directed to the visual working area of the user, and its range is adequate (the convenient reach volume of an arm).…”
Section: Applications Of Ultrasound Hapticsmentioning
This paper contains a succinct survey on the recent major advances in contactless ultrasonic tactile feedback. It is a haptic technology which enables easy mid-air interactions with rich multisensory feedback and creates effects which are otherwise impossible. It can become a disruptive technology for multimedia interfaces, applications, and mobile computing. We summarize and discuss the advantages, problems and applications of the technology. This survey provides an introduction to the topic for anyone interested in applying or researching it.
“…HMDs are currently being developed by companies such as Microsoft, Facebook, Google, Sony, Samsung, Magic Leap, etc. Also multisensory HMDs have been proposed, e.g., mid-air tactile feedback [26], vibrotactile HMDs [18] and FeelReal VR Mask 2 .…”
We present novel optics and head-mounted display (HMD) prototypes, which have the widest reported field-of-view (FOV), and which can cover the full human FOV or even beyond. They are based on lenses and screens which are curved around the eyes. While this is still work-in-progress, the HMD prototypes and user tests suggest a feasible approach to significantly expand the FOV of HMDs.
Virtual reality and augmented reality (VR/AR) are evolving. The market demands and innovation efforts call for a shift in the key VR/AR technologies and engaging people virtually. Tele‐haptics with multimodal and bilateral interactions are emerging as the future of the VR/AR industry. By transmitting and receiving haptic sensations wirelessly, tele‐haptics allow human‐to‐human interactions beyond the traditional VR/AR interactions. The core technologies for tele‐haptics include multimodal tactile sensing and feedback based on highly advanced sensors and actuators. Recent developments of haptic innovations based on active materials show that active materials can significantly contribute to addressing the needs and challenges for the current and future VR/AR technologies. Thus, this paper intends to review the current status and opportunities of active material‐based haptic technology with a focus on VR/AR applications. It first provides an overview of the current VR/AR applications of active materials for haptic sensing and actuation. It then highlights the state‐of‐the‐art haptic interfaces that are relevant to the materials with an aim to provide perspectives on the role of active materials and their potential integration in haptic devices. This paper concludes with the perspective and outlook of immersive multimodal tele‐haptic interaction technologies.
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