2018
DOI: 10.1007/s10758-018-9353-4
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Health Care Gamification: A Study of Game Mechanics and Elements

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Cited by 54 publications
(35 citation statements)
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“…Several previous studies have explained that more and more educational methods in the prevention of disease and health care through gamification methods [14] [15]. Research by Hursen et al in 2019, about the purpose of gamification in scientific education using mixed qualitative and quantitative data, showed positive results on student motivation [16].…”
Section: Related Workmentioning
confidence: 99%
“…Several previous studies have explained that more and more educational methods in the prevention of disease and health care through gamification methods [14] [15]. Research by Hursen et al in 2019, about the purpose of gamification in scientific education using mixed qualitative and quantitative data, showed positive results on student motivation [16].…”
Section: Related Workmentioning
confidence: 99%
“…These are some of the many unexplored questions that would need to be discussed. Before implementation of monitoring patient social data, there should be clear and ethical protocols in place to manage these situations such as having a mental health professional on-call to deal with potential crises [ 25 ].…”
Section: Roadblocksmentioning
confidence: 99%
“…This research applied an explanatory sequential mixed method design which starts the research process by building a solid ground with quantitative strategy and follow up with a qualitative strategy to provide more clarification and provide an in-depth interpretation of the research phenomena [28] A questionnaire was created to categorize thirteen gamification aspects from a teacher's perspective. These were based on educational, instructional and training game design studied by [29], [30], [31] and [32]. The list did not use a hierarchical approach and the presentation of elements was purposefully random to avoid influencing participants' choices.…”
Section: Existing Design Toolsmentioning
confidence: 99%