CHI '10 Extended Abstracts on Human Factors in Computing Systems 2010
DOI: 10.1145/1753846.1754161
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Health shelf

Abstract: Healthy Shelf" is an interactive nutritional label system. User-centered design process was used to create the labels with HTML and JavaScript for deployment on kiosks attached to supermarket shelves. Users change the serving size on the nutritional labels and the labels then calculate nutritional values. The interactive labels also display comparisons of nutritional values. We evaluated a prototype of the system and found that participants liked the idea of using interactive nutritional labels while shopping … Show more

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Cited by 6 publications
(2 citation statements)
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“…For instance, researchers have explored persuasive games to promote healthy food choices (e.g., [54,81,83]), and scanning devices to help people quickly identify suitable items for a specific diet [74]. Similarly, researchers have used augmented reality (AR) to help shoppers find healthy items [2], interactive displays to calculate serving sizes and compare products [11], and mobile apps that help shoppers to visualize and interpret the nutritional balance of their shopping cart [13,16].…”
Section: Related Workmentioning
confidence: 99%
“…For instance, researchers have explored persuasive games to promote healthy food choices (e.g., [54,81,83]), and scanning devices to help people quickly identify suitable items for a specific diet [74]. Similarly, researchers have used augmented reality (AR) to help shoppers find healthy items [2], interactive displays to calculate serving sizes and compare products [11], and mobile apps that help shoppers to visualize and interpret the nutritional balance of their shopping cart [13,16].…”
Section: Related Workmentioning
confidence: 99%
“…A lack of time to participate in educational classes [13,16,59] and the effort required to understand nutritional labels on packages [7] are common barriers to motivating young adults to develop their Food Literacy. Human-Computer Interaction (HCI) research has explored different technologies to help consumers overcome these barriers, like Augmented Reality to reduce the time required to find healthy items [1], scanning devices to quickly identify suitable items for a specific diet (e.g., [36]), interactive displays to calculate serving sizes and compare products (e.g., [3]), and games played in store to promote healthy snack choices (e.g., [44]). These approaches lower barriers to healthy eating through automation of tasks that require time and effort at the grocery store, but fall short of developing Food Literacy, and the knowledge and motivation to continue healthy eating behaviours for the long-term.…”
Section: Food Literacymentioning
confidence: 99%